Home Home Home Home Home
HomeContentSubmissionsMembershipGeneral
Currently in Print:
Vol. 96, June 2010, Issue 4
Countering the Majoritarian Difficulty
by Amanda Frost and Stefanie A. Lindquist
Race, Sex, and Rulemaking: Administrative Constitutionalism and the Workplace, 1960 to the Present
by Sophia Z. Lee
Prospects for Judicial Review of Arbitration Awards Under State Law
by Stephen Murphy
In Brief:
Recently Published Items
Good Intentions Matter
Reply by Katharine T. Bartlett

State Judicial Elections and the Limits of Calibrating Access to the Federal Courts
Response by Michael E. Solimine

The Immortality of Equitable Balancing
Response by David Schoenbrod

Does the Structure of the Franchise Tax Matter?
Reply by Michal Barzuza

The Mandatory Core of Section 4 of the Federal Arbitration Act
Essay by David Horton

Placebo Statutes?: Sarbanes-Oxley and Ethics Code Disclosures
Response by Donald C. Langevoort

[More]
Announcements
September Notes Pool Announcement

The Virginia Law Review Welcomes New Members from the Class of 2012

Notes Accepted from May 2010 Notes Pool

[More]

Email Updates
Join Our Mailing List
Quick Links
Submit to In Brief

Forthcoming

Archive

Subscriptions

Advertisements

Customer Service

Short-Article Policy

Masthead

Contact Information
Virginia Law Review Association
580 Massie Road
Charlottesville, VA 22903-1789

Phone: 434-924-3079
Fax: 434-982-2818
E-Mail: lawrev@virginia.edu

Contact a staff member

December 2004, Volume 90, Issue 8

Virtual Liberty: Freedom to Design and Freedom to Play in Virtual Worlds
by Jack M. Balkin
90 Va. L. Rev. 2043 (2004)   View PDF

Regulation of virtual worlds has become an important issue in cyberspace law as more and more people spend increasing amounts of their lives in these spaces. This Article discusses the basic questions of freedom and regulation in virtual environments.

There are three kinds of freedom in virtual worlds. The first is the freedom of the players to participate in the virtual world through their in-game representations, or avatars. This is the freedom to play. The second is the freedom of the game designer to plan, construct, and maintain the virtual world. This is the freedom to design. A third is the collective right of the designers and players to build and enhance the game space together. This is the freedom to design together.

These rights overlap in important respects with the constitutional rights of freedom of speech, expression and association. Virtually all activity in virtual worlds must begin as some form of expression, and therefore virtually all forms of legally redressable injury in virtual worlds will be some form of communications tort. However, the law of the First Amendment, as it currently exists, does not adequately protect many important features of the rights to design and play.

Many virtual spaces are rapidly becoming sites of real world and virtual world commerce. In the future game designers will likely attempt to invoke the First Amendment to avoid regulation of their business practices. However, game designers will lose First Amendment protection to the extent that they encourage real-world commodification of virtual items. The Article concludes by discussing different models of regulation of virtual worlds, including the model of consumer protection, the virtual world as company town, and virtual worlds as places of public accommodation.


Click on an icon below to access the full text of this article*

Westlaw Westlaw   |  LexisNexis LexisNexis   |  HeinOnline HeinOnline   |  SSRN SSRN   

* These are third-party content providers; they may require a separate subscription or charge a fee for access.